Never drag scripts from folder into Maya either! zip file into your Maya's scripts folder.ĭo not extract the individual files into scripts or the command won't work! Place the folder named RizomBridge from the. I made this into a dedicated section rather than a script from the drop-down menu as it lets you edit options. "UV Packer"This is a quick packing feature where you can set some basic settings in Rizom from the tool and pack, that I originally made to pack Lightmap uvs with. This is because the bridge doesn't talk with Rizom directly but just tells it to do stuff with lua scripts. Note you must save your work to the file in Rizom, a simple ctrl+s will do. : Check this box if you want to set Hard Edges on UV seams and soft edges everywhere else. Do not delete your original model before importing! " Import" will load the fbx into Maya and transfer the UV's back to your original selection, using the Import Settings. : Leave this unchecked if you want to do start from scratch in Rizom. " Export" will save your selected model or models as an fbx file and Rizom will load it using the chosen Export Settings. If the path in your config_default.ini file is incorrect a File Dialog will pop up asking you to browse to the. " Run RizomUV" opens a new instance of RIzom. This means there is no link to the RizomUV process, it will merely send commands to all open instances. This bridge works by saving your selection as an FBX file in your temp directory, and then overwrites Rizom's "Remote Control File Path" script which tells any open instance of Rizom to do what's in the script. Prompt user with warning about existing namespaces and offers to delete them.Minor UI fix: Dropdown menu in UV packer section now defaults to the current active UV set.Fixed an issue where settings where not being saved to config file.Fixed an issue where models lost their shading group due to Transfer Attributes being used on their parent group.So it's the same command regardless of Maya version. Combined both Python3 and Python2 versions into a single script.Settings are now stored in %AppData%/RizomBridge/uisettings.xml instead of config.ini in the script folder.Changed the "Fix shell normals" from an import option to a button command you can perform at any time on the selected object.Added a button in the UI for opening the settings folder, so you can more easily edit the xml (or delete it to have the bridge create a new one).Replaced PyMel code with standard cmds since it is no longer supported by default in Maya.Displays the version of RizomUV on the "Run RizomUV" button.Now tries to automatically finds the latest version of RizomUV installed by checking the windows registry.User will be prompted to manually browse for "Rizom.exe" will instead. Fixed winreg issue for older versions of Maya.Currently the main benifit is you no longer have to press "Save" in Rizom, the bridge will do that for you when importing! :] If you are using RizomUV 2022.2 or later, this will be used as default to communicate with Rizom instead of writing lua scripts to disk that it detects and reads. Fixed an import bug when not using the RizomLink checkbox.Fixed an crash with the bridge not starting when trying to read the version name from older installs of RizomUV. Fixed an issue relating to manually locating the Rizom executable. When checked, it compares every UV set on the original and imported and renames the imported ones to match before transferring. This is mainly a fix for older versions of Rizom that had issues with naming your UV set to "Default". Added a checkbox to fix mismatched UVSet names on import.NO LINUX OR MAC OSX SUPPORT - You could hack the script to get it running, but it's not something I can officially support at the moment.Tested with Maya versions 2020 to 2022.3 on Windows 10.Quick packing shortcut that lets you pack selected UV channels with settings defined right in the bridge.Support for adding your own Rizom lua scripts to run from the bridge when you export the model.Export and Re-Import meshes to RizomUV with multiple UV sets using FBX file formats.
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